(E) denotes an adventure or monster which only appears if you have completed an even number of Ascensions (including zero), while (O) denotes an adventure or monster which only appears if you have completed an odd number of Ascensions.These changes are only cosmetic (though amusing) and do not affect the outcome of the adventure. (A) denotes an adventure whose content changes across Ascensions (alternating between two different versions with each Ascension).UNTIL DEFEATED notes a monster that you can only defeat once (per Ascension), though you can fight it as many times as you want as long as you don't win. ONCE ONLY denotes an adventure that only appears once (per Ascension).Certain Quest items will drop only in limited amounts - that is, if you only need one to complete a quest, you will never receive more than one.The Colossal Closet, the clan stash, and other players do not count for the purpose of this limit. If an adventure is marked with an asterisk, it does not occur if you have the object that you get from it.the Wheel in the Castle, the sex-change booth, or the axe exchange in the Palindome), choosing that option will not take up an adventure. When given a choice adventure and one of the options is "do nothing" (e.g.I haven't always observed the full range, so the reported range may be smaller. Meat drops appear to always be evenly distributed around a range from 80% of the average to 120% of the average (thus, the maximum meat will be 1.5 times the minimum meat).It used to be that any one monster could only drop a maximum of three objects at one time, but this restriction has been lifted. The objects listed for monster drops are usually not guaranteed.For many monsters, I have tested the range of variation and it is listed in the chart (e.g. Note also that the HP readings you get from the detective skull (or clockwork detective skull) are only accurate to within about 5 HP. Hit points for a given monster can vary by about ± 5% from their nominal value.If a value is in brackets, you can multiply by 1.25 to get the right answer. Values which have not yet been updated are indicated in. Important note: With NS-13, XP was changed from monster power/5 to power/4.The exception is values less than 1 - these will always give 1 XP. If a fractional value is listed, say 21.25 XP, then that means 3/4 of the time you will get 21 XP and 1/4 of the time you will get 22 XP. These are randomly distributed among the three main stats, with, on average, half going to your primary stat and 1/4 going to each of your secondaries, according to Jick.
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