Here are the Question Blocks with the number 25 from the special Super Mario Bros copy installed on the Mario 25th Anniversary Wii consoles from 2010. This sheet includes Mario, Luigi, the items and the enemies ripped from the DOS game Mario and Luigi.Įdited from the player character's original sprites, no credit required but appreciated, criticism (preferrably constructive ones) accepted. "Mario and Luigi" (DOS) - general sprites You don't have to give credit, but don't claim these sprites as your own work. The UFO didn't have a proper palette, so I recolored it with the palette used by the presents in Ribbon Road. Mario Kart Super Circuit - Unused graphics Mario Kart DS Kiosk Demo: nokonoko_course It takes a lot of time to make stuff like this, so credit is appreciated. This sheet contains some tiles from Super Mario World, scaled up and smoothened by me. This took a while, so please give credit! 2, and the Japan-only All Night Nippon: Super Mario Bros., scaled up and smoothened by me. This sheet contains all tiles used in Super Mario Bros., the original Super Mario Bros. Super Mario Bros./2J/ANN/DX - Upscaled Tileset This took a while, so please give credit. assets, today I have the enemies (excluding Bowser), Toad, the items and a few miscellaneous props. Super Mario Bros./2J/DX - Upscaled Enemies, Toad and other propsĬontinuing with my upscaled Super Mario Bros. Hopefully it's just as good as my other upscaling sheets. This sheet has nearly all the poses of Mario's Small form, all scaled up and smoothened by me. This took a lot (and I mean it!) to make, so please give credit. This sheet has nearly all the poses of Luigi's Small form, all scaled up and smoothened by me. Per the original sheet, this one contains poses. This is RaymanFan1995's SMB3 Ultimate Edits sprite sheet, revamped in Super Mario All-Stars/Super Mario Advance 4 style (SMA4 style, to be more precise)! I've added a few more poses, too. 3 - RaymanFan1995's Ultimate Edits (+ minor additions) 2, the Japan-only ANN:SMB and Super Mario Bros. This sheet contains all poses for Mario and Luigi in Super Mario Bros., the original Super Mario Bros. Super Mario Bros./2J/ANN/DX - Upscaled Mario/Luigi Hopefully I'll get to finish the missing poses at a later date. Not all poses are there (you'll notice the lack of the cape flight animation). Two years overdue, here is a sprite sheet for Mario's Super form, upscaled and polished by me. Iris out, text box, back door lightray & keyhole effect are done inside SNES hardware, they can't be ripped since they look different everytime you try to capture them.Super Mario World - Upscaled Super Mario (unfinished) In short: overworld stuff, effects, japanese font, castle cutscenes re-rip & ingame Yoshi are missing. General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice. After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door. I also guess some custom tiles are on that (from the comments)? And of course, palettes. Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language. Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there. Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water) Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E Stages (except some outdated looking ones)Īnd what could need an overhaul or a new rip:
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